About
us!

We believe players should own their experience

From the social structures, they are part of to the items they possess.

We empower and incentivize them to shape the future of the games they play through feedback and governance. Our mission is to create large, engaging, immersive games that give players unparalleled agency. We value the concept of persistence and prioritize player agency. Another key concept is that players should have a sense of ownership over their in-game assets and collectibles.

We have multiple offices, allowing us to create unique and innovative gaming experiences that push the boundaries of what’s possible in the industry. We’ve developed a powerful tech stack that includes a proprietary backend for developing large persisted worlds, generative AI-toolchain, and proceduralism.

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North

Located in the Capital area of Iceland, which is known for its abundant wildlife, including seals and seabirds, amidst Iceland’s beautiful and unique landscapes.

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East

The east office is situated in the bustling city center, one of the most populous cities in the world. Shanghai offers a rich cultural heritage, innovative technological developments, and an iconic skyline.

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West

In sunny California, the west office was opened to expand the company’s global presence and better serve the North American market. El Segundo is known for being the aerospace hub of the Los Angeles area.

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South

Expanding to Southeast Asia, the south office is located in the Central Business District of Singapore, renowned for its skyscrapers, bustling streets, and diverse food scene.

History

2014:
Directive Games is founded on the 1st of September. Development of the core backend tech stack kicks off. The main components are DRIFT and KAMO, with a deep Unreal Engine integration running on AWS.
2016:
Super Kaiju, an early multiplayer VR game, is released on Steam, Oculus, and in multiple VR internet cafes in China.
2017:
After its debut on the Apple Keynote stage in September, The Machines AR, a revolutionary AR game released on the App Store. Kamo 0.5 deployed internally.
2018:
The evolution of our AR exploration and tech is shown on Apple’s Keynote Stage in September. Ready Player One: OASIS Beta released. The first project to incorporate procedural generation through Houdini into the pipeline.
2019:
KAMO 1.0 was released internally, providing distribution and persistence of all game elements. Prototyping of a single-shard, fully persistent game world starts. Procedural generation becomes tightly integrated into the pipeline and persistent tech stack.
2020:
The Machines Arena development starts. First playable in the hands of select players in October to validate the core game loop. An agreement was made with the Icelandic e-Sports Association, where early versions of the game were used to train kids in all things esports. Blockchain systems and tool development start.
2021:
Design concept discovery and development of CIVITAS begins. Draft of the whitepaper shared with trusted friends and colleagues in the industry that results in the initial seed round completed in October.
2022:
CIVITAS enters full production alongside Series A funding completion.